
Terminal Inference
Terminal Inference is an incremental clicker that starts as a satirical AI-startup simulator and darkens into cold, bureaucratic AI-horror.
You generate Tokens — language-model output — by clicking and by buying Producers. Scale from a lone GPU toward a global platform. Ship the story the company wants to tell. Keep optimizing.
The UI is a dense terminal: Producers and Upgrades side by side, a composer row that is the click button, and a tone that drifts as the Run does.
Between Runs, spend Weight Echoes in the Echo Shop, choose a Doctrine that rewrites the rules, and step back in under rising Universe Hostility. The campaign has a finite arc — not an endless prestige treadmill — and when that arc ends, you can still choose to keep playing forever under harder conditions.
Offline progress. Export / import saves.
Click Tokens. Ship the model. See how far the optimization goes.
A personal note from the developer
Yes this game is been built with HEAVY AI use but still:I have put quite a bit of time (a few hundred hours for sure) into making this act & feel like a proper incremental clicker.
Enjoy and see you out there!
| Updated | 7 days ago |
| Published | 11 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 11 days ago |
| Author | reichiii |
| Genre | Interactive Fiction |
| Tags | browser-game, Clicker, Incremental, satire, Sci-fi, Singleplayer |
| Average session | Days or more |
| Languages | German, English |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
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Development log
- Releasing 1.2.07 days ago
- Terminal Inference is live11 days ago



